Current projectTurn-based logistics 4X In development

Frontier
Logistics

Every item has a place, every route takes time, and every order is yours.

What you do

Build the network. Read what happens.

01

Direct crews

Issue concrete orders to crews instead of steering an invisible economy.

02

Move real items

Cargo has a place, changes custody, and travels through routes that take time.

03

Read the system

Shortages and delays are situations to investigate, understand, and act on.

Current state

In active development.

Systems, interface, and scope may change as the game develops. Public notes document concrete changes from reviewed builds.

Read the devlog