Current projectTurn-based logistics 4X In development
Frontier
Logistics
Every item has a place, every route takes time, and every order is yours.
What you do
Build the network. Read what happens.
Direct crews
Issue concrete orders to crews instead of steering an invisible economy.
Move real items
Cargo has a place, changes custody, and travels through routes that take time.
Read the system
Shortages and delays are situations to investigate, understand, and act on.
Current state
In active development.
Systems, interface, and scope may change as the game develops. Public notes document concrete changes from reviewed builds.
Read the devlog